GPU-Accelerated Ray Casting of
Node-Based Implicits
Abstract:
Implicit surfaces are a popular surface representation for the modeling
and animation of organic shapes and natural phe- nomena. We present a
novel GPU ray casting engine for the direct and efficient visualization
of node or skeleton-based distance surfaces.
Publication
C.
Lessig, D. Nowrouzezahrai, and K. Singh, “GPU-Accelerated Ray Casting
of Node-Based Implicit Surfaces,” in Siggraph 2006 Posters, 2006.
Resources
Poster.
Extended Abstract.
Video.
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